Kommentar |
Electronic literature is a relatively new and rapidly expanding field of literary production, much of it written in the last twenty years. An heterogeneous amalgam of forms, methods, and media that include but are not limited to video games, interactive poetry, hypertext poetry, video poetry, digital sound poetry, kinetic and animated poetry, code poetry, poetry generators and Twitter bots, and other hybrid forms, electronic literature relies on code and computation for both its creation and consumption. This course offers an introduction to electronic literature, in which we will 1) discuss the genre’s most important critical perspectives (by, e.g., N. Katherine Hayles and Scott Renberg), 2) create a critical vocabulary for ourselves that will enable us to understand and talk about the genre’s technical aspects, and 3) engage in close readings of some of the genre’s most exciting poems. This seminar aims to empower you to think about electronic literature through a critical lens and thus does not require any specific coding or computational skills beyond basic computer literacy. |